Featured Interview With John Robert Cameron
Tell us a little about yourself. Where were you raised? Where do you live now?
I’m from Sudbury, Ontario, Canada. We have most of the amenities of other towns, but it’s way, way colder. I was raised here and haven’t escaped… yet. Where would I go? Sudbury’s actually a pretty nice place, all told. I have degrees in History, English Lit, and Education. I write science fiction, though my three published novels are all very different. One is dystopian drama, one is Canadian-flavored satire, and my most recent is high-brow sci-fi, driven by our pop culture within a utopian future.
I have a hairless Sphynx named Carmen. She’s mean but full of personality.
At what age did you realize your fascination with books? When did you start writing?
My school librarian introduced me to the Choose Your Own Adventure series when I was in grade two. I was knocking off full-length Star Trek: The Next Generation novels by the time I was 8. In a single night. I tried crafting a novel in my late teens, though I never got around to finishing it. I took a more serious approach in my late twenties after I’d done a little living. That whole ‘doing stuff’ thing apparently helps with creativity.
Who are your favorite authors to read? What is your favorite genre to read. Who Inspires you in your writings?
I don’t do much reading these days. The ‘authors’ I read today are called ‘reporters’ and ‘columnists’. Nonetheless, I grew up a sci-fi junkie. My writing is inspired by the ills of society, and the bright corrective visions I have. I’m striving to make right what once went wrong… Wait, sorry – that’s from Quantum Leap.
Tell us a little about your latest book?
Eons from now, humanity has spread throughout the Universe to its very ends, quelling every last star system. But the introduction of a prophesized wildcard puts all utopia on edge. Enter Final Gamer is a pop-culture-driven tale of Science Fiction and High Drama, with even higher stakes.
“…life was purely what people made of it, without the distraction of potent, random influences. It’d been the endless, shining, gleaming, flashing interior of a pinball machine; all glitz and glamour: one without a nefarious pinball banging around, cracking the inlays and wearing out the bumpers… that life was taken from everyone when the Final Gamer entered the scene.”
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